The theme of Doodle is centered around hand-drawn, side-scrolling platformer type mazes. You can draw your own levels using freehand and basic drawing tools, color in some fire or water, and drag in pre-made 'Doodads' like buttons, keys and doors to add some interaction to your level. Zardy's Maze is an extremely challenging horror game where you must enter a corn maze in the dead of night and cut down the giant plants that have started to grow there. Equipped with a flashlight and an axe, you must brave the unknown. Mac Reqs MinimumSupported Will It Run? Mac OS X: 10.14: Download the MacGameStore App to compare your Mac's information in real-time. Get the Mac App: 64bit Support: Yes: CPU Type: Intel Mac Only: CPU Cores: Any: CPU Speed: 2 GHz: System RAM: 1 GB: Drive Space: 715 MB: Video RAM: 1 GB: Video Card: Any. Maze is a Mac OS X implementation of the classic maze screen saver module seen on various platforms. It works with the Mac OS X built in screen saver. Discover the innovative world of Apple and shop everything iPhone, iPad, Apple Watch, Mac, and Apple TV, plus explore accessories, entertainment, and expert device support.
The Labyrinth of Time | |
---|---|
Developer(s) | Terra Nova Development The Wyrmkeep Entertainment Co. (re-release) |
Publisher(s) | Electronic Arts The Wyrmkeep Entertainment Co. (re-release) |
Designer(s) | Bradley W. Schenck[1] |
Programmer(s) | Michal Todorovic Joe Pearce |
Platform(s) | Commodore CDTVAmiga CD32, MS-DOS, Linux, Mac OS, Mac OS X, Windows, iOS |
Release | MS-DOS, CD32, Mac June 1, 1993[2] Linux, OS X, Windows December 7, 2004[3] Apple iOS November 14, 2009[4] |
Genre(s) | Graphic adventure |
Mode(s) | Single player |
The Labyrinth of Time is a graphic adventurecomputer game created by Terra Nova Development, a two-man team composed of Bradley W. Schenck and Michal Todorovic. Intended to be the first in a series of games, The Labyrinth of Time was less successful than similar graphic adventures released around the same time, such as The 7th Guest and Myst. It is the sole game produced by Terra Nova Development. In the years after its release, The Labyrinth of Time was published on more recent platforms by The Wyrmkeep Entertainment Co. in collaboration with the original developers.
Plot[edit]
The story of The Labyrinth of Time is loosely based on Greek mythology. The game begins during player's commute home from work. While aboard the subway, the player and their train car are suddenly sucked into an alternate dimension. An illusion in the form of the mythological character Daedalus explains that King Minos has forced him to oversee the construction of a labyrinth that spans the space-time continuum. Upon its construction, King Minos will invade and conquer all times and places with his supernatural powers. Daedalus pleads for the player to find a way to destroy the labyrinth before Minos can complete his conquest.[5]
In-game terminals and journal entries reveal the extent of Minos's power. As explained by the lone archivist on a lunar library, a figure identifying himself as the king appeared simultaneously to all world governments in all time periods, seizing control of their militaries and erasing all written history. Minos's new abilities seem to extend beyond time travel; the scene of the king's tomb strongly implies that he rose from the grave.
The labyrinth that the player explores spans many time periods and locations. Despite their incongruity, each area is thematically connected by the story of Martin Garret, a professor intrigued with discovering the tomb of the unnamed Sorcerer-King at a far-off ziggurat near Uxmal. Desperado Mad Dog Maddigan, the one man who knew the location of the Sorcerer-King's treasure chamber, was buried in the Western town of Revolver Springs, California, along with a map to the ziggurat's chamber. Revolver Springs, however, was destroyed in a fire on May 1, 1882, leaving the location of his grave a mystery. Garret was about to begin his second expedition to the ziggurat, but suffered from anxiety after losing his lucky shirt in a previous dig.
When the player finds the ziggurat, they can retrieve the shirt. They are also able to go back in time to Revolver Springs and pick up a newspaper explaining that the local graves were relocated to make way for a railroad extension project. The player leaves both for Garret to receive, changing history. With the encouragement and new information, Garret locates Mad Dog Maddigan and completes his expedition. Among the treasures brought back from the Sorcerer-King's tomb, Garret discovers a talisman that was reputedly used to destroy buildings.
The player must operate three levers in the ziggurat to reach the center of the labyrinth and take, among other items, the talisman to destroy its keystone. After dispelling an illusory Minotaur guarding the Maze Center, the player breaks the maze's keystone. This causes the labyrinth to unfurl at the seams. Daedalus appears in person to offer thanks for his freedom, then leaves to ensure King Minos can do no more harm. He leaves the player floating in an area that does not exist in time or space.
The game ends with a teaser for a sequel, The Labyrinth II: Lost in the Land of Dreams. The sequel was never produced.
Re-release[edit]
On December 7, 2004, The Labyrinth of Time was re-released by The Wyrmkeep Entertainment Co. for the Microsoft Windows, Mac OS, AmigaOS, and Linux. The new versions of the game restored some audio quality and added a breadcrumbs feature for navigating mazes, as well as porting the original code to Simple DirectMedia Layer. The Amiga version was released as freeware and can be downloaded from Aminet and its mirrors or as an .iso from the official site.
The game was later ported to Apple's iPhone and iPod Touch on November 14, 2009. It is at present available for purchase or download on the online game stores Steam and GOG.com.
Reception[edit]
Computer Gaming World's Charles Ardai in December 1993 admitted that expecting The Labyrinth of Time to not have a maze was unrealistic. He stated, however, that although 'pretend[ing] to be a piece of interactive fiction', it was 'almost nothing but mazes, linked end to end in a complex, irritating chain'. Ardai criticized the 'relentless stylish visuals' as 'eye-candy and boring eye-candy at that', with no way to distinguish between the few objects necessary for gameplay and the many non-interactive ones. He advised Electronic Arts to 'dismantle The Labyrinth of Time and sell it cut-rate for clip art'.[6] In April 1994 the magazine said that 'Though mythology and time travel interbreed seamlessly, its depressingly empty world and staid adventure game mechanics create a game that is less than timeless'.[7]
In 1996, Computer Gaming World declared Labyrinth of Time the 43rd-worst computer game ever released.[8]
In January 1994, PC Gamer UK awarded the game its 'Recommended' seal, with reviewer Phil South giving it a 91% rating. South defined the game as quick, hot and deep: 'Quick because it takes no time at all to get into [..]. Hot because its state-of-the-art presentation because it makes it both look good and sound like a million bucks [..]. Deep because, once you get over the initial novelty and start to want something to occupy you for a while, the game has enough bite to keep you enthralled for as long as you're prepared to put the effort in, with puzzles and problems to tax experienced and neophyte adventurers alike'.[9]
In February 1994, PC Zone also recommended the game, giving it a score of 89 out of 100. Reviewer Paul Presley criticized the game's 'less than user-friendly interface', stating that there's 'far too many mouse clicks to do far too few things', while highly praised the visuals and sound, which 'produce an atmosphere unrivalled in an adventure game since The 7th Guest'.[10]
The One gave the Amiga version of The Labyrinth of Time an overall score of 81%, referring to the music as 'nothing short of brilliant', and praising the graphics, stating that 'Labyrinth Of Time's obvious selling point is its graphics .. Unfortunately, the adventure itself doesn't quite come across as being as impressive as the graphics.' The One expressed that the 'packaging itself gives no indication of the down-beat nature of the game .. [the intro outlining backstory events] come as an unpleasant surprise' and criticized the mazes, stating that the auto-map negates their purpose, making them 'nothing more than tedious', and were frustrated by the 'dated' and 'limiting' UI.[11]
References[edit]
- ^'The Labyrinth of Time Manual'. wyrmkeep.com. The Wyrmkeep Entertainment Co. Retrieved 2010-11-10.CS1 maint: discouraged parameter (link)
- ^'Labyrinth of Time - PC - GameSpy'. gamespy.com. GameSpy. Retrieved 2010-11-11.CS1 maint: discouraged parameter (link)
- ^'The Wyrmkeep Entertainment Co. Announces the Release of The Labyrinth of Time'. wyrmkeep.com. The Wyrmkeep Entertainment Co. Archived from the original on March 14, 2012. Retrieved 2016-03-05.CS1 maint: discouraged parameter (link)
- ^'The Labyrinth of Time for the iPhone/iPod'. thelabyrinthoftime.com. The Wyrmkeep Entertainment Co. Retrieved 2010-11-10.CS1 maint: discouraged parameter (link)
- ^'Screenshots from The Labyrinth of Time'. Retrieved May 18, 2008.CS1 maint: discouraged parameter (link)
- ^Ardai, Charles (December 1993). 'Through The Corridors Of Time'. Computer Gaming World. pp. 192, 193. Retrieved 29 March 2016.CS1 maint: discouraged parameter (link)
- ^Ardai, Charles (April 1994). 'Invasion Of The Data Stashers'. Computer Gaming World. pp. 20–42.
- ^Staff (November 1996). '150 Best (and 50 Worst) Games of All Time'. Computer Gaming World (148): 63–65, 68, 72, 74, 76, 78, 80, 84, 88, 90, 94, 98.
- ^South, Phil (January 1994). 'The Labyrinth of Time'. PC Gamer. Vol. 1 no. 2. pp. 96–97.
- ^Presley, Paul (February 1994). 'The Labyrinth of Time'. PC Zone. No. 11. pp. 112–113.
- ^'The Labyrinth of Time Review'. The One. No. 64. emap Images. February 1994. pp. 52–53.
External links[edit]
- The Labyrinth of Time at MobyGames
Dear Apple Guys,
You inherited a great deal from late Steve Jobs, rip. The reason why he was such a hero in computing world was that he made use of computers easier for many people by creating windows. Later on, he did the same with iphone's touchscreen.
The Maze (jdbrrocks) Mac Os X
I've been using computers for 30 years now. I began programming with Basic language on a Commodore 64 (For younger people, 64 here denotes 64 KBs!) Later on PCs came with Windows. Windows 95, 98 and the series went on.
Even though I graduated from a science major with exceptional degree, I am not a computer geek. I am a great engineer, an accomplished businessman with great interest in machinery, systems, everything analytical. So, please, I am not dumb, I can learn anything very quick.
However, I am sick and tired of learning to use every new trick and short cut every new operating system's designers implement. I have a life, don't want to spend my hours and hours while trying to use iphoto, trying to locate my files, sort them and dump the unnecessary ones. Now that the system warns me about need for disk space. Under normal conditions, I would open the file folders, locate the big files and delete, zip or move the redundant ones. However, now I have to go through iphoto's masters folder, check all my photos and find them in some sort of hidden places then go through them in such a messy method. Same headache goes with synchronizing my PC with my Macbook. There are programs which run only on Windows, I don't want to eliminate my PC from my life altogether. Even seeing my years of PC backups by connecting my external HD with Macbook is a disaster. Am I supposed to dump all my years of backup?
Why do you make life for people like me harder? There is a 'way' for everything, there is a 'shortcut' for everything. Go through the threads, support is full with comments like 'Ah, it's very simple, do it like this, like that'. Why do we need to learn such things? Make it simpler, follow the founder's footsteps.
There is a whole history of computing before your OS. I understand you are trying to rewrite the rules of operating systems and break the hold of Microsoft by establishing new standards. However, you can not expect us to enjoy this ride, which in my opinion, a totally USELESS, WASTE of time and effort because locating a short cut in there, in another place doesn't really add value to our lives.
Boating adventures mac os. Macbook's hardware designers did a great job. A very good machine, battery lasting long, light, durable etc. You use the whole Apple's image and other teams' contributions to this effort but sorry guys, such an OS is a total waste of everyone's effort. You squander a great deal of work that went into creating such a great piece of engineering.
To my opinion, it's just hubris to create such a system, to prove how smart the OS designer guys are, much different than the rest of mortal people with normal blood colors. I can stand up and ask 'Why do I need to learn to go through such a maze, how does it add value to my life?' perhaps other people can't tell you this.
Dear marketing people, Nokia went out of cellular phone game because they overdid the marketing. I wanted a light, small, with camera, with voice recording and buzzing phone with long battery life but they offered 15 different phones, all with different capabilities, none which had all. They didn't care about what people really wanted, they thought people had to buy one anyway. Now, if you are thinking what OS designers doing is right, you are in the wrong track.
The Maze (jdbrrocks) Mac Os Update
I am selling my Macbook and going for a Lenovo. You've been warned and you are welcome for my honest, frank, objective feedback. Perhaps the moderator will be democratic enough to let this post published and there is a real innovation at Apple's Mac department and we will all see how really good OS designers might be employed who serve the users, not their egos.
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The Maze (jdbrrocks) Mac Os Download
Posted on Jun 13, 2015 3:48 AM The excuse machine mac os.